Adventurer Point Buy
Custom D&D 5e character creation · 15-point budget · maximum final ability score 14.
0 / 15Points spent
15Remaining
14Level 1 cap
Point-buy rules
Every ability starts at 8 (0 points). Each increase costs 1 point: 9 = 1, 10 = 2, 11 = 3, 12 = 4, 13 = 5, 14 = 6. Spend exactly 15 points. Apply racial/species or background bonuses afterward, but no final ability may exceed 14 at level 1. Unspent points are not carried forward. After character creation, use normal ability-score advancement rules.
Select a 2014 PHB race to apply its ability bonuses automatically. Variant Human chooses two different abilities for +1 each. The final 14 cap applies after racial bonuses.